Designing Full, Blended, and Flipped VR learning
(On the left, a character smiles while using a VR headset and controllers; on the right, a character works on a laptop bearing the Immerse logo)
The Immerse Virtual Learning Experience Platform can be used with a variety of learning models, including the following:
Full VR Instruction – delivering all learning, from instruction through performance, in virtual spaces
Blended VR Instruction – combining face-to-face and virtual environments for instruction and performance
Flipped VR instruction – developing skills and knowledge through pre-assigned work and using the virtual space for problem-solving and performance work
Curriculum Models and Immerse
The Immerse Virtual Learning Experience Platform provides a content-agnostic space in which instructors can facilitate language learning experiences in virtual reality. The possibilities for teaching and learning in Immerse are endless, providing curriculum designers multiple ways in which to embed and align virtual reality (VR) instruction with their institutions' current learning content.
Virtual reality learning experiences can be utilized as part of the core curriculum in a variety of ways. Achieving the best integration of VR at your institution can be done by reviewing your specific curriculum outcomes, learning objectives, pedagogical practices, and course materials. We are committed to helping institutions get the most out of VR learning and will be happy to provide further guidance and support as desired.
|Full VR Instruction||Blended VR Instruction||Flipped VR Instruction|
Immerse allows for a complete learning experience in virtual reality. Instructors can prepare and introduce new language functions and lexical items in VR and invite learners to practice and use new language, all inside of the virtual space.
When completing full instruction in VR, instructors can take advantage of all the various ways in which VR can aid the language learning experience, including:
For Guidance on how to create a VR Course, click here.
The Immerse VLEP is a perfect fit for blended learning programs, easily integrating with face-to-face* instruction. When using Immerse as part of a blended model, educators can move from direct instruction into virtual reality, where learners will be able to practice and use language to solve problems and engage in tasks in a variety of virtual scenes.
*Face-to-face instruction is defined as direct presentation and facilitation by an instructor in an on-site classroom or through a 2D video conferencing platform (e.g. Zoom, Go-To-Webinar, Blackboard Collab, Google Hangouts, etc.)
When using a blended methodology, institutions have many options:
In a blended model, instructors and learners move seamlessly between virtual reality and general instruction, utilizing 21st century skills to communicate new information and collaborate with others. In blended environments, VR ideally becomes an effective and practical technology used appropriately to support learning, just like other classroom technologies.
Immerse also works well in flipped learning environments, where instructors use a combination of out-of-class preparation with in-class performance work to facilitate language instruction. In a flipped classroom, instructors flip memorization and mastery work, the lower order thinking skills of Bloom’s Taxonomy, by assigning them as out-of-class work. Learners can practice and review instructional material as often as desired, preparing to apply, synthesize and create, the higher order thinking skills of Bloom’s Taxonomy, during instructor facilitated learning in virtual reality. Flipping instruction with VR can be aligned to the curriculum in a variety of ways, such as:
These are only a few examples of how Immerse can be used to flip the curriculum. Further, for institutions interested in using Immerse as part of a larger flipped curriculum practice, we recommend Flip It!, a complete introduction to the method and practice written specifically for English language teaching professionals.